Find → Build → Align → Execute → Show → Protect

Show · Experience

SHOW is where the blueprint meets the world.

SHOW examines what happens when the story meets the world.

SHOW is governed by audience, purpose, channel/place, timing, and context.

The intended experience

Audience

Purpose

Channel / place

Timing and context

The actual experience

Audience reaction

Feedback and behavior

Evidence of the original purpose

Whether the idea travels

A strong story shown in the wrong place or at the wrong time may not produce the intended result.

Timing also affects receptivity. Context changes what an audience is ready or willing to hear.

SHOW IN PRACTICE

Wrong place

A children's-book author was frustrated after spending money advertising on Facebook, where her intended audience was not effectively being reached. After changing the channel approach, she began seeing results.

Behavior change

An anti-smoking PSA increased hotline calls, and people reported quitting after seeing the commercial.

Does the idea travel?

For a Cantonese/Mandarin San Francisco banking campaign, children accompanying their parents into bank branches repeated the campaign tagline back to tellers.

THE SHOW PROCESS

Measure what happened against what you intended.

Once the story is exposed to the audience, measure according to the original purpose. Depending on the objective, evidence can include:

Sales or inquiries

Behavior change and hotline calls

Audience reaction and feedback

Press sentiment when relevant

Donations when relevant

Online conversation and word of mouth

Whether the idea travels

When experience differs from intention, go back upstream.

If Audience Experience differs from what was intended, trace the issue back through the five-layer Alignment Model to identify where the break occurred.

External Authority Audience Experience Communication Operations Strategy Identity Internal Alignment

Diagnose where the break occurred.

The value of SHOW

SHOW generates evidence for the Lifecycle.

The work does not simply end with distribution.

Audience experience becomes evidence for what happens next.

Go to → PROTECT

Wherever you are, DuckPunk is where your story begins.

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